Another problem I seem to be experiencing is on the quality of the meshes being imported. Inside of the MuJoCo environment things are smooth and...
So turns out Unity is a bit picky when importing materials from Mujoco. You have to wrap any materials into the 'asset' tag and make sure the name...
I tried importing my XML file into Unity using the MuJoCo Unity plugin. The first minor error raised was that the code provided in the plug in is...
Hello, I am thinking of working on adding support for the Oculus to MuJoCo VR. Is there any other code I can take a look at other than the...
I was able to recreate the rope faithfully by using damping, contact exclusions and two hinges orthogonal to the plane and it behaves exactly like...
Hello I'm trying to create a rope in MuJoCo 1.5. I know 2.0 supports ropes using the following: <bodyname="B10"pos="0 0...
So it seems this was an issue of scale - everything with dampness and armature were correctly setup, my meshes just needed to be scaled by 0.1
I'm currently studying other people's XML files for MuJoCo and I've noticed something that struck me. In my model, when loading it into...
I’ve tried using a hinge joint but it seems impossible to have the joint be ‘in’ the mesh even when playing around with position. Instead the mesh...
Is there a way of limiting a ball joint so it only rotates along an axis passing through it parallel to the X-axis?
HAHAHA that made me laugh out loud - but more like turning it’s head to look behind it. But I’ve tried moving the joint in there but the mesh...
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